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	<title>Kent Ward&#039;s Land of Awesome &#187; Mega Man</title>
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		<title>Man, I really want to make a 2.5D videogame now&#8230;</title>
		<link>http://www.kentward.com/2009/06/man-i-really-want-to-make-a-25d-videogame-now/</link>
		<comments>http://www.kentward.com/2009/06/man-i-really-want-to-make-a-25d-videogame-now/#comments</comments>
		<pubDate>Thu, 04 Jun 2009 21:25:19 +0000</pubDate>
		<dc:creator>Kent Ward</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[2.5D]]></category>
		<category><![CDATA[action games]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Mega Man]]></category>

		<guid isPermaLink="false">http://www.kentward.com/?p=19</guid>
		<description><![CDATA[I don&#8217;t see it happen often; nonetheless, I do get a little excited when 2D gameplay gets mixed in a 3D world. I&#8217;m not really talking about when 3D models are only moving exclusively on two axes, like in Street Fighter IV, but rather when 2D flat sprites on a billboard or plane are moving [...]]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t see it happen often; nonetheless, I do get a little excited when 2D gameplay gets mixed in a 3D world. I&#8217;m not really talking about when 3D models are only moving exclusively on two axes, like in <em>Street Fighter IV</em>, but rather when 2D flat sprites on a billboard or plane are moving around in a 3D world. One of the biggest games to use this kind of design and technology would be <em>Super Paper Mario</em> on the Nintendo Wii. It was an alright game but felt like it didn&#8217;t have an impact. I beat it over a year ago and I don&#8217;t remember much from the game so it clearly didn&#8217;t leave much of a lasting impression on me.</p>
<p>Last year at the Independent Games Festival, <a title="Fez @ IGF 2008" href="http://www.igf.com/2008finalistswinners.html#Fez"><em>Fez</em> </a> won the Design Innovation award and the Excellence in Visual Art award and <a title="A Fez teaser" href="http://www.youtube.com/watch?v=FrVVIVyLx-Y">showed off</a> how switching 2.5D perspectives could be ingeniously used for puzzle-solving. It wasn&#8217;t as polished as <em>Super Paper Mario</em>, but it did show a promise of depth in its gameplay. The game has since then been handled by <a title="Fez gone corporate" href="http://polytroncorporation.com/?page_id=61">Polytron Corporation</a> and is slated to come out in 2009. I really hope that happens but that is not why I posted.</p>
<p>I was looking through <a title="An awesome place to go if you love Capcom games... and you better!" href="http://capcom-unity.com/">Capcom Unity&#8217;s</a> website because I wanted more Capcom-specific information from E3 this week and found a couple of gems I wanted to show:</p>
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<p style="text-align: left;">Now that is some pretty good stuff to get my classic Mega Man fanboy blood pumping! It doesn&#8217;t really show off too much other than a remixed Metal Man&#8217;s stage and have given Mega Man more directions to travel in. I do like the affect they have on the background music when Mega Man uses Flash Man&#8217;s time-freezing weapon. This next video shows even greater potential:</p>
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<p style="text-align: left;">The first part of the video begins to show the potential of what classic Mega Man can play like in 2.5D with little things like the perspective changes of his battle with Mecha Dragon showing off some interesting attack patterns from the boss of the ladder scene where the camera looks up to show that lasers are coming down and ready to obliterate Mega Man, letting the player know that it&#8217;s time to move!</p>
<p style="text-align: left;">But then a new mode for this fan game is shown when Proto Man teams up with Mega Man to travel through stages designed for cooperative play. There&#8217;s quite a few interesting things here. Protoman has to step on a switch that will lower deadly spikes so that Mega Man can get an extra life, and then later they take turns doing this so that they can advance through the level. I also like it when the view zooms in and out based on the distance between Mega Man and Proto Man, making it easy to go off in their own areas to fight enemies or solve puzzles and then return to work together when they need to. None of this is new in cooperative games; however, this combined with the elements that the 2.5D perspective brings could add something fresh to Mega Man, a franchise that has spent a good part of it&#8217;s existence being milked by Capcom.</p>
<p style="text-align: left;">This was a really interesting prototype that <a href="http://petersjostrand.com/">Peter Sjostrand</a> has been working on. I really think Capcom should pick this up(and him as well) and make this into a complete game that could be downloaded various consoles and other gameplaying devices by players around the world. It was an excellent idea for <em>Mega Man 9</em> and this could work really well. Whether the robot masters and stages they use are original or based on fan favorites, it can potentially be a very fun and interesting game to play with other people. Nintendo is doing somthing similar <em>New Super Mario Bros.</em> on the Wii, but that game is going to lack the challenege that the <em>Mega Man</em> series is known for.</p>
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		<title>Welcome!</title>
		<link>http://www.kentward.com/2008/07/hello-world/</link>
		<comments>http://www.kentward.com/2008/07/hello-world/#comments</comments>
		<pubDate>Thu, 24 Jul 2008 19:35:24 +0000</pubDate>
		<dc:creator>Kent Ward</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[godhand]]></category>
		<category><![CDATA[intro]]></category>
		<category><![CDATA[kof]]></category>
		<category><![CDATA[Mega Man]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[table-top games]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://kentward.com/?p=1</guid>
		<description><![CDATA[Hey everyone! This is Kent Ward, wishing you a good welcome to my website and blog! Things are still in the works for the website so the look will change over time and hopefully some of my work can be uploaded in the near future. Everything about this website will be feature my passion for [...]]]></description>
			<content:encoded><![CDATA[<p>Hey everyone! This is Kent Ward, wishing you a good welcome to my website and blog! Things are still in the works for the website so the look will change over time and hopefully some of my work can be uploaded in the near future. Everything about this website will be feature my passion for having fun along with playing and making games. I hope to never post pictures of my pets(which I currently don&#8217;t have) or discuss matters of politics and religion(unless they relate to games in an interesting way). I want this website about things that I think are fun and be able to share that with you.</p>
<p>I&#8217;ve been playing games since before I could walk. I started with the Atari 2600 and moved through NES, SNES, Sega Genesis, Sony Playstation, Nintendo 64, Game Boy Pocket and Advance, Nintendo Gamecube, Nintendo DS, Sony Playstation 2 and hopefully I can move onto the next-gen when I get the money saved up for it. I&#8217;m thinking of a PS3Wii combo. I also want to get a couple classic systems such as the Sega Dreamcast and Neo Geo Pocket Color whenever I can.</p>
<p>I love fighting games, beat-em ups, shoot-em ups, platformers, and action adventure games. I will talk more about those in the future, but for now I&#8217;ll let you know that I can go from <em>Mega Man 2</em> to <em>The King of FIghters XI</em> and from that to <em>Godhand</em> within a day off dedicated to playing games. I play other kinds of games, and right now I think certain genres need a good kick in the ass. I&#8217;ll save that argument for another time.</p>
<p>I also like to play table-top strategy games like <em>Puerto Rico</em> and <em>The Settlers of Catan </em>and some team-based adventure games like <em>Shadows over Camelot</em> and <em>Betrayal of the House on the Hill</em>. Once in a while, when some of my friends and myself aren&#8217;t busy with work and life, wil spend roughly a whole day playing as many as we can. It&#8217;s a hobby I picked up back in 2004 thanks to Dave Arneson and I&#8217;ve kept it going since. With table-top games, you can really sit down and think about the rule sets of the game while playing it, which is something I don&#8217;t to do often with a lot of the games I play.</p>
<p>I hope that was a decent introduction to my blog and I hope to be able to give my thoughts on games when I can. Thanks for visiting while the site is in its early stages!</p>
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