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	<title>Kent Ward&#039;s Land of Awesome &#187; game design</title>
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		<title>Looking Back on Swords of Orlandia III: A Postmortem</title>
		<link>http://www.kentward.com/2009/10/looking-back-on-swords-of-orlandia-iii-a-postmortem/</link>
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		<pubDate>Thu, 08 Oct 2009 17:40:30 +0000</pubDate>
		<dc:creator>Kent Ward</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[AFO]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[live action games]]></category>
		<category><![CDATA[postmortem]]></category>
		<category><![CDATA[Swords of Orlandia]]></category>

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		<description><![CDATA[Kent lead the design at a very popular convention-based live action game called Swords of Orlandia III. What went right? What went wrong?]]></description>
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		<title>GDX was a blast!</title>
		<link>http://www.kentward.com/2009/04/gdx-was-a-blast/</link>
		<comments>http://www.kentward.com/2009/04/gdx-was-a-blast/#comments</comments>
		<pubDate>Tue, 21 Apr 2009 17:24:47 +0000</pubDate>
		<dc:creator>Kent Ward</dc:creator>
				<category><![CDATA[Conventions]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Networking]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[GDX]]></category>
		<category><![CDATA[gears of war 2]]></category>
		<category><![CDATA[SCAD]]></category>
		<category><![CDATA[Vacation]]></category>

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		<description><![CDATA[This past week, I was in Georgia on a very amazing vacation. Part of that trip including attending the Game Developers eXchange in beautiful Savannah, Georgia. It was hosted by the Savannah College of Art and Design, a school that has a very interesting Game Design program. The conference had mostly SCAD students with at [...]]]></description>
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