Looking Back on Swords of Orlandia III: A Postmortem
Kent lead the design at a very popular convention-based live action game called Swords of Orlandia III. What went right? What went wrong?
Kent lead the design at a very popular convention-based live action game called Swords of Orlandia III. What went right? What went wrong?
This past week, I was in Georgia on a very amazing vacation. Part of that trip including attending the Game Developers eXchange in beautiful Savannah, Georgia. It was hosted by the Savannah College of Art and Design, a school that has a very interesting Game Design program. The conference had mostly SCAD students with at [...]