Posts Tagged ‘game design’

Looking Back on Swords of Orlandia III: A Postmortem

Posted by Kent Ward on October 8th, 2009 under Blog
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Kent lead the design at a very popular convention-based live action game called Swords of Orlandia III. What went right? What went wrong?

GDX was a blast!

Posted by Kent Ward on April 21st, 2009 under Conventions, Features, Games, Networking
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This past week, I was in Georgia on a very amazing vacation. Part of that trip including attending the Game Developers eXchange in beautiful Savannah, Georgia. It was hosted by the Savannah College of Art and Design, a school that has a very interesting Game Design program. The conference had mostly SCAD students with at [...]