Welcome to my credits page. These are games that I have worked on in my career as a game designer and developer. Some are small and others are high profile. Regardless, all projects that I loved working on will be on this page!
Game Programming

Madden NFL Football 2012 (XBOX360 & PS3)
Sports, 2011
Madden NFL Football 2012 is the newest installment of one the highest-selling sports franchise ever. My responsibilities included adding and maintaining features of an existing asset pipeline that would do automatic builds to convert raw assets checked into a repository by artists and converted them into models, textures, animations, vignettes, and stadiums in formats supported by Xbox 360 and Playstation 3.
Purchase for XBox 360
Purchase for Playstation 3

NCCA Football 2012 (XBOX360 & PS3)
Sports, 2011
NCAA Football 2012 is the newest installment of one the most beloved sports franchises ever. My responsibilities, were the same here as in Madden NFL 2012. Starting in 2010, the asset pipeline for EA Tiburon’s football games by design builds final assets for both Madden NFL Football and NCAA Football that are compatible with both the Xbox 360 and Playstation 3 consoles.
Purchase for XBox 360
Purchase for Playstation 3
Game Design

Swords of Orlanida III: The Khazradan Prophecy
Live-action, 2009
Swords of Orlandia III: The Khazradan Prophecy is a fantasy live-action game that I worked on for Anime Festival Orlando 10. The game featured quests, tavern games, earning experience points, and leveling up. I was the lead game designer and worked on much of the game’s documentation and content. I worked with the heads of AFO, the Swords of Orlandia story team, and my hand-picked game design team to deliver the final product that was enjoyed by hundreds of people during AFO 10.

Conquerors of Neo-Orlandia
Live-action, 2011
Conquerors of Neo-Orlandia is a cyberpunk inspired live-action game that was a part of Anime Festival Orlando 12. The game features players forming guilds that battle in various games of skill to control various territories. As guilds conquered territories of the convention center, they would help one of three factions win. As the coordinator of the entire event, I was responsible for all game design and balance, acting scripts, production, meetings, rehearsals, and management of all Conquerors of Neo-Orlandia staff.