
Sega Dreamcast came out in the United States ten years ago on September 9th, 1999. It had a great library of games, brought online gaming to consoles in a big way, and was considered by many to be the best gaming console ever.
I disagree with the latter; the Super Nintendo holds that title for a multitude of reasons. However, Sega Dreamcast had a lot of amazing games and innovations throughout its short lifespan.
Production of the console ended in 2001, but games were still being made for years after. The power that Sony wielded with the Playstation brand and easy Dreamcast software piracy led to the console’s early death. The system is still lives on in people’s hearts and will never be forgotten.
Today, I am going to remember the best of the bunch of Sega Dreamcast classic library of over 700 games and the developers who brought them to us.

Contributions made by Capcom
Capcom released a lot of awesome arcade ports for the Dreamcast, mostly consisting of shmups and fighters. This massive list includes Marvel vs Capcom, Street Fighter III: Third Strike, Power Stone, Project Justice, Capcom vs SNK , Jojo’s Bizarre Adventure, Street Fighter Alpha 3, Plasma Sword, Tech Romancer, Giga Wing, and sequels to some of the aforementioned games.
The Dreamcast versions of many of these arcade ports were excellent and games like Marvel vs Capcom 2 are still played at the Evo Championship series, using the Dreamcast.
Contributions made by Midway
Sega Dreamcast was the last console that Midway released games for that weren’t classic arcade compilations and still worth playing. This company has fallen far from its glory days but they did release the best version of NFL Blitz with its “2000″ edition, and they also ported one of the most fun racing games ever, Hydro Thunder. Other great games they released on the Dreamcast included NBA Showtime and Ready 2 Rumble Boxing.
Midway excelled during the Dreamcast era at making arcade sports games, but then they fumbled the ball when they couldn’t decide between making Blitz an arcade-style game or a simulation like Madden.

Contributions made by Namco
Namco made Soul Calibur more awesome than its arcade counterpart when they released it on the Dreamcast with enhanced graphics and a bunch of extra content. This was unprecedented and was unfortunately the beginning of the end for many arcades now that console technology surpassed what arcades offered.
I think the first Soul Calibur is still the best in the series, even with its weird physics. Some also consider it to be the best Dreamcast game ever.
Contributions made by SNK
As the Sega Dreamcast died, so did SNK. They did come back as SNK Playmore, but before that, the Dreamcast had some of the best SNK games ever. For starters, they had The King of Fighters ‘98, ‘99, 2000, 2001, and 2002. Some of those games had extras that other versions of those games didn’t have, including additional characters and strikers.
Then SNK kicked it up a notch with TWO Last Blade games, a weapons-based 2D fighting series that does some things better than Samurai Showdown and some things that series never did at all.
But that’s not all! SNK also released their best game ever on the Sega Dreamcast, Garou: Mark of the Wolves. It was the return of Terry Bogard kicking lots of ass with a whole new cast of South Town fighters. (That game deserves its own post and some day.)

Sega, the leader
Sega had its work cut out for them. They had some solid support from some of the big third party publishers at the time, but were missing EA and Square, who were dominant on their respective sides of the gaming planet.
Sega countered EA by making better sports games with the NFL2K, NHL2K, NBA2k, and Virtua Tennis franchises. EA later returned a hard blow, not by making better games, but by buying exclusive rights to the NFL license.
The absence of Final Fantasy or its copycats didn’t help Sega either, but they did try things with the genre like airship battles in the very traditional JRPG Skies of Arcadia and attempting to simulate a life experience in the martial arts revenge tale Shenmue.
Speaking of simulating life, they had a game called Seaman in which you could communicate with this creature that conversed with you. Its genius seems to have been forgotten during the recent storm of Peter Molyneux’s latest hypefest, Milo.
Sega released a lot of original games and arcade ports on the console that are also noteworthy, including Chu Chu Rocket, Phantasy Star Online, Crazy Taxi, Jet Grind Radio, and Samba de Amigo. That’s a lot of amazing stuff!
Sonic and his shitty friends also went 3D with two Sonic Adventure games, which where both okay. (Actually, the first one sucked.) The second Sonic Adventure was a little more focused, polished, and fun to play. Unfortunately, that’s not saying much because the first one had you play as Big the Cat, a retarded cat fisherman(or is it fishercat?) who is essentially the Jar Jar Binks of the franchise.
If I were to pinpoint the exact moment that the Sonic franchise started going downhill, it would have to be the second you had to start controlling Big the Cat. Let’s be real here: Big the Cat is the real reason Dreamcast died. Okay, not really, but his presence had a negative impact on the Sonic franchise from that point on.
Dammit. I hate to end this post on a low note, so I won’t. Sega did some awesome things during the era of the Dreamcast and a handful of publishers also put out their best work ever.
A lot of the Sega Dreamcast games were bright and colorful, simple arcade-style games that are very easy to jump into and their was a lot of service to hardcore gamers. This was the strength of the Dreamcast, but it’s possible that a shortage of games with deeper experiences didn’t help the console succeed, nor did a lack of support from some key third party developers.
Regardless of these shortcomings, the Sega Dreamcast is still fondly remembered for having a great collection of games and that legacy will live on.
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