Full Sail’s 24 hour Playmine this Saturday!

For the Full Sail Game Development students that read this website, there will be a project coming up this weekend that will test your programming skills, teamwork, creativity, mental and physical endurance, and most of all: bravery.

The 24 hour Playmine is an extra-curricular activity at Fullsail University where students in the Game Development program, coming from different parts of the curriculum, get together and work on a game from concept to completion in the span of 24 hours. The idea was that of Keyvan Acosta’s, Associate Course Director for Structure of Game Production at Fullsail.

Playmine’s Mr. Apple Head

This will be the second time this project will be happening. The first time this event was held was over this past summer where eleven students — sophmores, juniors, and seniors — of the Game Development program were broken up into teams of production, gameplay, quality assurance, and tools for this game. The students brainstormed a game where a toy golem, looking like an apple, had to piece together it’s parts and wreak havoc on a playground. The idea was simple in scope and the students accomplished most of what they set out to do.

The next Playmine will start this Saturday, September 27th at noon and conclude the next day, on Sunday, at noon. This time, students can pitch ideas ahead of time if they are to work on the project and I will be one of many Game Development faculty members to help guide and motivate students to completion. Fullsail also has a food and beverage budget, which I know hungry students will appreciate. You guys may want to bring a pillow, jacket, deodorant and of course your development laptop. Most importantly, take a shower before you come! 24 hours is a long time without bathing.

If some of my current student will work, I will totally bake my super-awesome strawberry cupcakes for the team to enjoy! It is important that students take advantage of opportunities like this where they can boost their student portfolio with more projects. It will certainly help to make such student more noticeable by potential employers. We hope to see as many of you there as possible!

Below are specifics on how you can be a part of the development team for this weekend’s Playmine:

The sign-up list is capped at 24 entrants, with any above that number not working in an ”official” capacity; though who knows if we need more people. From today till Friday, we’ll expect all communication related to the event (game proposal submissions, sign-up info, questions, etc) to be sent to kacosta_at_fullsail_dot_com with the subject of [24hrs]. And although the “tickets” issued are first come, first served, you must fill-in the following information before Friday Noon (12pm) in order to be allowed to participate:

Name :

GPA :

Current class :

Cell phone # :

Email :

You must have a minimum GPA of 2.00, a laptop, and a smile. The list will be sorted by seniority, in other words, those closer to Final Project get first dibs… Oh, you will receive confirmation by Friday evening. Bring a pillow, comfortable clothing, and a jacket in case the typical Full Sail frostbite Monster shows up.

DETAILS

Where Game Development Offices, building 130 (second floor) closest to Taco Bell.

Date 9/27/08

Starts Saturday, 12pm

Ends Sunday, 12pm

Food Dinner and Breakfast

Drinks Soda, Monster

… Punch and Pie…

We WILL be there rain or sunshine, will you?

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This entry was posted on Wednesday, September 24th, 2008 at 1:02 pm and is filed under Games, Networking. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

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